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Sam Ivill

Senior Engine Programmer @ Ubisoft Leamington

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Shadertoy Shaders

Personal, WIP

Ivy Engine (Tiled Deferred Shading)

Personal

Ivy Engine (Normal Mapping and Parallax Mapping)

Personal

Ivy Engine (Physically-Based Rendering, Image-Based Lighting, HDRI Environments)

Personal

Ivy Engine (Omnidirectional Shadow Mapping (PCF))

Personal

Ivy Engine (Post Processing Effects)

Personal, WIP
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