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Sam Ivill

Senior Engine/Systems Programmer @ Maverick Games

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Direct3D 11

Ivy Engine (Tiled Deferred Shading)

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Ivy Engine (Normal Mapping and Parallax Mapping)

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Ivy Engine (Physically-Based Rendering, Image-Based Lighting, HDRI Environments)

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Ivy Engine (Omnidirectional Shadow Mapping (PCF))

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Ivy Engine (Post Processing Effects)

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Ivy Engine (Procedural Shader Effects)

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