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Sam Ivill

Engine Programmer || Ubisoft Leamington

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C++

Tom Clancy’s The Division 2

Ivy Engine (Tiled Deferred Shading)

Personal

Ivy Engine (Normal Mapping and Parallax Mapping)

Personal

Ivy Engine (Physically-Based Rendering, Image-Based Lighting, HDRI Environments)

Personal

Ivy Engine (Omnidirectional Shadow Mapping (PCF))

Personal

Ivy Engine (Post Processing Effects)

Personal, WIP

Ivy Engine (Procedural Shader Effects)

Coursework

TideBox (Humber in a Box 2)

Commercial Experience
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