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Sam Ivill
Engine Programmer || Ubisoft Leamington
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C++
Tom Clancy’s The Division 2
Ivy Engine (Tiled Deferred Shading)
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Ivy Engine (Normal Mapping and Parallax Mapping)
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Ivy Engine (Physically-Based Rendering, Image-Based Lighting, HDRI Environments)
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Ivy Engine (Omnidirectional Shadow Mapping (PCF))
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Ivy Engine (Post Processing Effects)
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WIP
Ivy Engine (Procedural Shader Effects)
Coursework
TideBox (Humber in a Box 2)
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Sam Ivill
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